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381. Heavy Missile and Heavy Assault Missile Fix - in Player Features and Ideas Discussion [original thread]
Iudicium Vastus wrote: Naomi Anthar wrote: i wish my medium turrets were hitting frigates orbiting me , hell they dont even hit when i web them often... Nah missiles are ok. Darn, beat me to it. Buff turret tracking to hit small things...
- by Fourteen Maken - at 2013.12.12 13:17:00
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382. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I don't think that HAMs will necessarily become OP against medium and smaller targets I'm sorry but I have to be honest and the more I look at this proposal the less I like it, true they are far from OP against medium...
- by Fourteen Maken - at 2013.12.12 11:13:00
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383. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Updated Comparison I's time get the discussion back on-track, it's chart time again! Target vessels have been sorted according to applied damage, and each line on the graph represents 20 applied DPS. First, the disclaime...
- by Fourteen Maken - at 2013.12.12 01:43:00
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384. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: If I have given the impression that I want cruise nerfed then forgive me because that was not my intention. I am simply saying that HAMs and cruise are the best missile systems for my purposes, so I'll use them, a...
- by Fourteen Maken - at 2013.12.12 00:34:00
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385. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: I did not, but from my experiences on Sisi I would certainly be happy to take on a single raven in a deimos. The only way he'd kill me is if he had 2 neuts. But eve does not scale linearly in all directions. In t...
- by Fourteen Maken - at 2013.12.12 00:26:00
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386. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: Mournful Conciousness wrote: Moonaura wrote: Bouh Revetoile wrote: Actually I am gathering and compiling data, but that takes time and efforts and I have a life too. Does this mean you'll come on SISI too? I...
- by Fourteen Maken - at 2013.12.11 22:02:00
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387. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: Fit for the Bellicose below. Here is an example of why the Heavy Missiles are not feasable in PvP. I've gone a bit silly with it. I've filled it full of target painters - for which it gets a bonus. And I've filled it full of...
- by Fourteen Maken - at 2013.12.11 14:16:00
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388. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Most of the people who have posted have been openly hostile to the changes, or at least thought it was over kill. There have been 57,000 views so far, nearly as many as some of the sticky threads that are up for years... CCP Rise at least has trie...
- by Fourteen Maken - at 2013.12.11 13:45:00
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389. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: Bouh Revetoile wrote: Seeing then Arthur's numbers, I think missile balance is rather good between themselves : even when factoring reload, RLML are the goto weapon to shoot at frigates ; HAML are the best overall and...
- by Fourteen Maken - at 2013.12.11 13:08:00
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390. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: Zvaarian, its an issue with missiles in general. The time to target and delayed response, is a pain in missile gangs. I saw this most when I ran sniping / kiting caracal's pre-crucible nerf on Heavy Missiles. We'd fit to reach 1...
- by Fourteen Maken - at 2013.12.11 12:19:00
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391. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: but atm we dont have a proper missile systems outside of spacialised frig owning system and brawling HAMs, (yes you need webs to apply damage) I mean if this is actually the root of a lot of the problem then that's ...
- by Fourteen Maken - at 2013.12.11 11:58:00
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392. Faction Warfare farming has to end - we want war instead of the Cloak & Stab... - in EVE General Discussion [original thread]
RAW23 wrote: Thanatos Marathon wrote: We ask for this change even when the farmers are on our side. The reason we want it changed is low skilled farming alts are the fastest way to impact the war zone at the moment. Generally speaking we w...
- by Fourteen Maken - at 2013.12.11 10:13:00
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393. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: you're pretty awful Whats awful about that?
- by Fourteen Maken - at 2013.12.11 00:40:00
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394. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Fourteen Maken wrote: I found this graph on the Medium turret thread, Rise himself made it so I'm sure it's not far off being realistic http://i.imgur.com/E9Dvyqv.png That's the dps medium turrets can do against a Talwar moving at 1700 m/s...
- by Fourteen Maken - at 2013.12.11 00:21:00
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395. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: if you're going in with the intention of using jav hams, you may as well be using hmls instead. That should be the case but heavy missiles are such fail. Javelin HAM's apply more dps to the targets your most likely to ...
- by Fourteen Maken - at 2013.12.10 23:20:00
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396. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Moonaura wrote: Having flown the Guardian an awful lot, I can appreciate the front load mechanic of shields. Those 4.5 seconds for armor reps to kick in feels like an eternity some fights. But this is countered by the f...
- by Fourteen Maken - at 2013.12.10 23:02:00
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397. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Last chart for a bitGǪ promise. Caracal RHML-HAM Comparison This one is specifically for Caracal users. I didn't include the original RLMLs because, well - it's depressing - and you've already been kicked enough wit...
- by Fourteen Maken - at 2013.12.10 22:27:00
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398. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
dam lost caracal and 100mil pod testing them out Couldn't get any solo frigs or destroyers locked quick enough before they warped off, I managed to get an Atron pointed but he overloaded his mwd and was out of o/h disruptor range just as I got ...
- by Fourteen Maken - at 2013.12.10 20:58:00
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399. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Here I am with my fully loaded RLML Caracal and I just calculated that even with faction ammo I have a total of 9,680 potential scourge dps in the tubes before I need to reload. Not impressed
- by Fourteen Maken - at 2013.12.10 20:05:00
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400. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: [Caracal, HAM] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Warp Disruptor II Adaptive Invulnera...
- by Fourteen Maken - at 2013.12.10 19:51:00
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